Pre-Release Notes for 10/11/2016

    • Pre-Release Notes for 10/11/2016

      CS:GO schrieb:

      The following changes are in the “1.35.5.3rc2” CS:GO Beta depot.

      [Inferno]
      (Thanks to everybody that reported bugs and general feedback!)
      – Opened up skybox between alt-mid and A site
      – Added back position on side of double-stack box in A site
      – Tightened bombsite area on A site to prevent bomb being planted outside of platform
      – Fixed barrels in A site not rendering if you were inside Library
      – Made it smoother to move on top of the well in CT spawn
      – Removed clipping on top of half-walls similar to wall near Quad, affects T spawn and CT entrance to B site
      – Added collision to fix a boost inside B site to look into Banana (Thanks adreN!)
      – Added collision to fix a boost from alt-mid balcony looking into Banana (Thanks Anomaly!)
      – Matched buyzone in T spawn with radar graphic
      – Moved gutter on yellow house in B site, to clean up angle between coffins and entrance
      – Smoothed out movement on/near the rock wall in CT spawn
      – Fixed a bug where exiting from underpass into alt-mid would trigger the wrong soundscape
      – Removed some minor props in A site where a planted bomb could be hidden
      – Made movement on yellow chair in Library smoother
      – Removed one-way wallbang through door in mid, near underpass entrance
      – Fixed being able to drop weapons/C4 into rooms outside of play area
      – Improved player collision on arches inside hallway leading to balcony at bombsite A
      – Moved bench in mid slightly
      – Fixed items falling through bottom of fountain
      – Fixed some radar naming bugs
      – Updated radar with stairs and balcony in top of mid/alt mid.
      – Fixed various clip/player collision issues around the map
      – Fixed various minor graphical bugs around the map

      [Misc]
      – Fixed bug introduced in rc1 where quickly uncrouching and recrouching in odd positions could cause players to get stuck in the terrain.

      Quelle: blog.counter-strike.net/index.php/2016/10/16301/