CS: GO - Patch vom 21.03.2013

    • CS: GO - Patch vom 21.03.2013



      In der Nacht auf heute kam ein neuer CS: GO Patch. In diesem wurde der Hostage Rescue Mode komplett überarbeitet. Es gab u.a. folgende Änderungen:
      • Hostage Rescue Mode
      • zufällige Geiselpositionen
      • Man muss die Geiseln jetzt tragen, das Rescue Kit verringert die benötigte Zeit
      • Es muss nur noch eine Geisel gerettet werden
      • Die Zeit wurde reduziert. Beim aufheben der ersten Geiseln erhöht sich diese
      • Sonstiges
      • Eine neue Karte: cs_militia
      • Man muss jetzt die Bombe beim Entschärfen anschauen
      • Sprunggeräusche werden nur noch ab einer bestimmten Geschwindigkeit ausgegeben (wie beim laufen)
      • neues Interface


      Was haltet ihr von dem Patch? Gut/schlecht? Und wünscht ihr euch mehr solcher Überarbeitungen seitens Valve?


      neues Interface





      CSS Version von cs_militia



      offizieller Changelog
      - Added new Hostage Rescue map cs_militia
      - Update Hostage Rescue Mode rules
      - Hostage positions are randomly assigned at the beginning of the match. The hostages will start at these positions for the entire match.
      - Hostages are now carried by CTs instead of following behind.
      - Hold +use for 4 seconds to pick up a hostage. (Equipping a rescue kit will decrease the time required to 1 second.)
      - CTs win a round when the first hostage is rescued.
      - Reduced round timer. Round time is extended when the first hostage has been picked up.
      - Rebalanced money rewards to accommodate new rules.
      - Hostages now indicate whether they are above or below you on the radar.
      - cs_office, cs_assault, and cs_italy have updated to use random hostage spawn points.
      - Added convars to modify new hostage rules
      -- mp_hostages_max - Sets the maximum number of hostages to spawn.
      -- mp_hostages_rescuetime - Setting 0 removes the time extension when CTs pick up the first hostage.
      -- mp_hostages_spawn_farthest - Setting 1 forces hostage spawn points to choose be the farthest possible combinations.
      -- mp_hostages_spawn_force_positions - Setting a comma separate list (ex: 0,2 ) forces specific hostage spawn point combinations.
      -- mp_hostages_spawn_same_every_round - Setting 0 randomizes the hostage spawn points every round.
      -- mp_hostages_takedamage - Setting 0 allows hostages to be hurt.
      - Added hostage entity properties for new hostage rules
      -- HostageSpawnRandomFactor - Allows to increase probability of hostage random spawning rules to use that spawn point.
      -- HostageSpawnExclusionGroupN - Hostages sharing same spawn exclusion group will never spawn together.
      - The action of defusing a bomb will now terminate when you turn your view too far from facing the bomb.
      - Players always play a quiet client-side jump sound that can only be heard by the jumper.
      - Players play the regular jump (step) sound when moving greater than walk speed that can be heard by both the jumper and all clients in earshot.
      - The timer that performs the random map selection visuals now properly gets killed when the scoreboard hides.
      - Fixed convar mp_weapons_allow_map_place not properly eliminating map-placed weapons. NOTE: FY servers will need to set this convar to 1.
      - Added an option to func_dustmotes entity volumes that lets them choose to not be affected by wind.
      - Fixed in-game clipping for triple-monitor rendering configurations.
      - Added overtime indicator to GOTV spectators miniscoreboard.
      - Radar should now correctly follow spectated player when spectating via GOTV.
      - Adjusted score and MVP rewards for gameplay events related to planting, defending and defusing the bomb, and for reaching, protecting and extracting hostages.
      - Steam overlay game details will now correctly show players score.
      - Fixed special characters of player name not correctly displaying in some UI elements.
      - Fixed a bug where friends were banned from joining parties where one of the members failed to recently accept a competitive match.
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