Forge - Patch 1.06

    • Forge - Patch 1.06



      Seit einigen Tagen ist jetzt schon der Forge-Patch 1.06 drausen. Neben zahlreichen balancetechnischen und kosmetischen Änderungen sind nun auch der Ravager und die neue Karte Den Of Fenric verfügbar. Außerdem wurde das Tutorial komplett überarbeitet und für jede Klasse einzeln angepasst und es gibt jetzt einen Co-op Modus, in dem man gegen ein Team aus Bots antreten kann.

      Changelog
      Key New Features

      A new class – the Ravager, added as soon-available free DLC
      A new map, the Den Of Fenric
      Completely rebuilt basic tutorial
      Brand new class-specific tutorials for each of the 5 base classes
      New co-operative game mode – team up against AI controlled players
      12 new Steam achievements



      General

      Fixed the blind effect so that you can’t get around it with extreme brightness settings.
      Added password protection support for tournament servers.
      Changed the scrolling around for zooming in on a player as spectator.
      Enter defaults to team chat. Holding shift when using a chat bind toggles its team/global state.



      UI

      New main menu, including a reconnect button and tooltips.
      Spectators can now see if players are in Shadow Shift through a visual effect.
      A compass added to HUD, showing relics, towers, all teammates, and visible enemies.
      Spectators now show in the scoreboard.
      Scoreboard ranks fixed to no longer include spectators in their calculations.
      Scoreboards and chat windows won’t hang around after match start if you had them open at the wrong time.
      Objectives of the current game mode displayed on map change.
      Added Healing and Protection leaderboards.
      Players are now told when relics are dropped or stolen.
      Colorblind mode works with notifications for team events (relic stolen/dropped, tower capped, etc).
      Cooldown numbers on abilities show a decimal place when less than one second.
      Sounds added to the menus.



      Gameplay

      Increased the blocking cost for holding block to 15/s from 10/s.
      Reduced the ramping blocking cost to 10% of missing mana from 20%.
      Reduced move speed of all classes while blocking to 40% from 50% except the Warden.
      Fixed bots being able to turn when stuned.



      Assassin

      Made the Assassin bot more likely to use Shadow Shift.
      Bots can no longer see you if you’re in a different Shadow Shift state.



      Pathfinder

      Fixed a visual bug with cooldowns when using Camoflague focus B.
      Explosive Trap A damage down to 100 from 160.



      Pyromancer

      Added extra check in bola to stop delayed stuns.
      Bola focus A damage up to 100 from 40.
      Wall of Flame focus A cast time down to 1s from 1.5s.
      Wall of Flame base and focus B damage to 115 from 100 (A is still 100).



      Shaman

      Spiritual Drain now stops when the target has lost all their mana.
      Spiritual Fervor now only gives 4% damage per stack instead of 5%.
      Seed of Healing focus A now does 165 healing instand with a 2 second cooldown, no slow.



      Warden

      Charging Leap cost up to 15 from 10.
      Shockwave cost up to 25 from 20.
      Raise Morale focus B and Protect Allies focus B cost up to 5/s from 3/s.
      [newspic]http://gbimg.org/p.php?q=LlcIU[/newspic][summary]SUMMARYAYAY[/summary]