CS: GO - Patch vom 04.07.2013

    • CS: GO - Patch vom 04.07.2013

      [ MISC ]
      - Playing a demo recorded on a workshop map will attempt to automatically download and display that workshop map.
      - Added a convar cl_download_demoplayer to control whether demo player is allowed to download external resources, defaults to 1 allowing downloads from workshop, allows 2 for downloading all other external resources that could be referenced by community server.
      - Added engine support for versioning official maps, so demo playback will seamlessly download and load matching version of the map when playing back older demos. ( Currently supports Nuke, Inferno, Dust2 )
      - Fixed rare crashes in HUD when game events were received before HUD elements were fully loaded.

      [ GAMEPLAY ]
      - Additional minor buffs to the Aug and Sig.
      - Smoke grenades have been adjusted to make their view-obscuring overlay match the smoke volume shape more precisely as well as some other minor fixes.

      [ SPECTATING ]
      - Spectating a flashed player via GOTV now shows an additional effect and icon to indicate blindness without obscuring the spectators view.
      - Fixed a case where GOTV spectator would get the round radar template instead of the square one.
      - Grenade trajectories are now on by default in spectator x-ray view. Convar sv_grenade_trajectory_time_spectator will adjust visible trail duration.

      [ MAPS ]
      - Made a pass at incorporating some lessons learned from Mirage to original maps. Also, bug fixes.
      De_Inferno:
      - Widened apartment hallway near A
      - Replaced red car in middle with solid cover
      - Fixed radar naming on haycart
      - Improved visibility
      De_Nuke:
      - Added radar names
      Bug fixes
      - Improved visibility
      De_Dust2:
      - Improved visibility
      - Bug fixes
      De_Aztec:
      - Improved visibility
      De_Train:
      - Improved visibility