Patch vom 23.10.2013

    • Patch vom 23.10.2013

      Ich lass das hier einfach mal so stehen:

      [GAMEPLAY]
      - Added eye shielding animation to players blinded by flashbangs.
      - Fixed respawning in Deathmatch sometimes choosing a spawn point visible to players when more ideal positions were available.
      - Fixed a bug in Deathmatch that could create weapons on the ground if a player spammed his "buy" key immediately upon respawn.

      [SPECTATING]
      - Added changeable, preset camera positions for all shipped maps that are activated by selecting a player with SHIFT + 0-9 while spectating. (see https://developer.valvesoftware.com/wiki/CSGO:_Spectator_Tools for more info)
      - Target players now glow white when viewing from a spectator camera in ROAMING mode.
      - When spectating in ROAMING mode, we now draw a subtle Aiming Vector Line that shows each player’s aiming direction.
      - Dropped C4 now glows for spectators (yellow = dropped, flashing red = planted, green = defused).
      - Added more UI during freeze time to display player money, spent money that round, and kills/assists/deaths.
      - Improved armor icons in spectator panels.
      - Fixed recoil not being applied in GOTV and replays.
      - Fixed UI weapon image sometimes being blank in GOTV.
      - StatTrak now displays correct number of kills in GOTV and replays.
      - Reenabled the spec_goto command and fixed it not working properly if called from a key bind.
      - Moved the autodirector toggle key from “+speed” to “radio3” (from SHIFT key to the C key by default).
      - Streams tab now includes 6 live streams.

      [MISC]
      - Scope lines now blur out completely to better match the weapon's current inaccuracy.
      - Improved Fiveseven viewmodel animation
      - Improved Tec-9 viewmodel animation[/spoiler
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