Patch vom 16.11.2013

    • Patch vom 16.11.2013

      Valve lässt sich nicht lumpen und hat vergangene Nacht wieder nen 60 MB Patch für CS:GO rausgehauen. Was sich genau geändert hat könnt ihr im folgenden nachlesen:

      Changelog
      [GAMEPLAY]
      - Reduced fade to black time to 0.3s to better hide enemy movement when playing with "mp_forcecamera 2".
      - Buy Time now lasts the entire Warmup period.
      - Fixed the Defuse Kit making a pickup sound that everyone could hear when walking over it.
      - In official competitive mode players now accumulate end of round money even if they are disconnected at the moment when end of round money is awarded to their teammates.
      - In official competitive mode players who disconnect from the game server while alive are treated as having committed suicide and don't receive end of round money for that round.

      [MAPS]

      - Mirage improvements based on pro feedback
      -- Raised skybox ceiling around T spawn
      -- Rebuilt red building in T spawn to give more room for grenade throws
      -- Fixed a bug where Ts could see into Bombsite A without exposing themselves
      -- Added collision on tall box near CT stairs to prevent players getting onto it
      -- Fixed a bug where a player could get onto boxes near ladder room alone
      -- Added wider cover in mid, T side
      -- Made CT sniper window in mid taller
      -- Removed gaps where players could see through scaffolding in Bombsite A
      -- Fixed various spots where you could see through crates in Bombsite A
      -- Made it possible to shoot through a crate in Bombsite A
      -- Smoothed out movement inside Palace
      -- Added wider windows in Bombsite B apartment
      -- Fixed a bug where a player could stand on the wall outside B apartment
      -- Removed dark door underneath Bombsite B apartment
      -- Added pretty flowers

      - Nuke
      -- Fixed invisible I-beam collision in hut/lobby

      - Inferno
      -- Made railings on balcony near Bombsite A and CT spawn easier to see through

      [UI]
      - Fixed the overhead Freeze Time icons not updating frequently enough to catch certain equipment changes.
      - Fixed the Freeze/Invuln Time color correction being wrong if the Invuln Time was shorter than the Freeze Time length.
      - Fixed Achievement icons not appearing when it displayed Achievements earned in the previous round.
      - Fixed map selection button becoming inactive when Workshop maps are being updated.
      - Added Inventory error message when Steam cannot access your items.
      - Added item image to Delete Item confirmation.
      - Contracts
      -- Fixed not auto-scrolling away from a blank item list.
      -- Fixed being able to submit without signing.
      -- Fixed signatures being offset from the mouse cursor.

      [SPECTATING]
      - Reduced duration of red player damage effect.
      - In GOTV the kill camera now orients so both the killer and victim are visible.
      - Fixed spectator navtext no longer wrapping.

      [DEMOS]
      - Work in progress improvements to demoui & demoplayer:
      -- Menus, Overview Map, Graphs, etc. now work when the demo is paused.
      -- Improved seeking with less particle effect, sound, and HUD spew.
      -- Demo Timescale slider now goes up to 10x.
      -- Added buttons to directly set demo timescale to 1/4x, 1/2x, 1x, 2x, 4x speeds.
      -- Fixed Stats Graph round columns not resetting correctly when rewinding a demo.
      -- Removed demoui2.
      - Fixed color of weapon names not matching the actual rarity of the weapon.

      [COMMUNITY]
      - Added server convar sv_matchend_drops_enabled for suppressing item drops at the end of tournament matches, play time is still accumulated by players and items will be awarded at the next opportunity.
      - Using the game_round_end to force a specific winner now consistently increments the round number (you must still use the game_score entity to set the appropriate team score).
      - Fixed a case where CT coaches would get locked into 3rd person.

      [MISC]
      - Cached inventory icons are regenerated if Texture/Shader Detail is increased using the Options menu.

      [LINUX DEDICATED SERVERS]
      - Updated the version of libstdc++.so.6 for Linux dedicated servers to require Glibc 2.11.
      - Linux dedicated servers now upload core dumps out-of-process and more reliably.
      "The military intelligence, two words combined that can't make sense" - Hangar 18 (Megadeth)