Patch vom 12.02.2014

    • Patch vom 12.02.2014

      Keyfeatures:
      • Aug Nerf
      • Sg553 Nerf
      • Deagle Buff
      • Neues Pew Pew für die Aug
      • Neue, vollautomatische Pistole (ersetzt bei Ausrüstung P250): CZ75-Auto
      • Mehr Crosshairoptionen
      • Weapon Case #3
      • Schleichen wirkt jetzt nicht mehr sofort (der Character verliert stattdessen langsam an Geschwindigkeit)


      Changelog
      [ CZ75-Auto]
      - Added the CZ75-Auto as a new stock pistol that is a loadout alternative to the P250. Its stats are identical to the P250's with the exception of being fully automatic and having only two magazines.
      http://blog.counter-strike.net/index.php/2014/02/8644/

      [ CS:GO Weapon Case #3 ]
      - Introducing the CS:GO Weapon Case #3, comprised entirely of pistol finishes, including finishes for the new CZ75-Auto.


      [ GAMEPLAY ]
      - Weapon adjustments based on data collected:
      -- Increased Aug recoil
      -- Reduced Aug rate of fire
      -- Reduced Aug and Sg553 scoped run speeds
      -- Increased Desert Eagle accuracy recovery by 2.5%
      - Improved scope visuals for Aug and Sg553.
      - Aug now has a new firing sound.
      - Pressing the walk key while running now properly decelerates your speed to walking instead of instantly capping it.
      - Fixed regression that broke environment fog not being reduced when zoomed with a scoped weapon.

      [ UI ]
      - Added text filter to loadout.
      - Added peel animation when player cycles position.
      - Fixed enemies on the square radar not rotating to match their view.
      - Fixed teammate colors sometimes shuffling on some panels when a player disconnected in Competitive Mode.
      - Crosshair style 2 (Classic) has been changed to accurately show weapon accuracy.
      - Added some ConVars to be used with crosshairstyle 2 (Classic) to allow users to further customize how they want it to display. (cl_crosshair_dynamic_splitdist, cl_crosshair_dynamic_splitalpha_innermod, cl_crosshair_dynamic_splitalpha_outermod, cl_crosshair_dynamic_maxdist_splitratio)


      [ MAPS ]
      - Overpass
      -- Improved visibility.
      -- Removed small cover on CT side of Bombsite B.
      -- Drastically reduced the number of trashcans.
      -- Widened tunnel near T spawn.
      -- Widened lower door in park connector.
      -- Widened corridor near CT sniper room.

      [ MISC ]
      - Fixes to improve game stability during startup.
      - Added diagnostic info to debug video config reset.
      - Fixed dedicated server to write steam_appid.txt
      - Fixed several game server memory leaks.
      - Fixed a bug causing certain workshop maps to re-download every time the game is launched.
    • Wir haben eben das ganze mal ausprobiert...

      Die CZ (neue Pistol) find ich persönlich bissl komisch... Autofeuer und 24 Schuss in zwei Magazinen.. Entweder genau zielen oder das Ding, wenns leer ist dem Gegner hinterherwerfen und ne andere Pistol aufnehmen.
      Die neuen Visiere für Aug und Krieg im Scope sind sehr sehr gewöhnungsbedürftig. Ich kam mit den alten besser klar, aber mal sehn. Verleiht dem Spiel so n bissel was von CoD.
      Das Update fürs Schleichen hat sich jetzt bei mir nicht so bemerkbar gemacht.

      Insgesamt aber n sehr schöner Patch und verdammt... ich habs immer noch net ausprobiert Nades zu rollen xD
      "The military intelligence, two words combined that can't make sense" - Hangar 18 (Megadeth)