Patch vom 20.02.2014

    • Patch vom 20.02.2014

      Keyfeatures:
      • Operation Phoenix mit Cache, Motel, Seaside, Downtown, Thunder, Ali, Favela und Agency
      • custom Teammate Color Index
      • das Crosshair der AUG/SG556 passt sich jetzt dem normalen Crosshair an
      • Granaten durch die Dachfenster auf Nuke
      • Anpassungen an Overpass

      Changelog
      [ OPERATION PHOENIX ]
      - Started Operation Phoenix
      - Operation Phoenix Passes are available for purchase. They provide access to:
      -- Eight maps, chosen by the community, available on official CS:GO matchmaking for all game modes.
      -- An upgradable Operation Coin, that tracks all competitive matchmaking statistics for the duration of the event.
      -- Exclusive access to the new Operation Phoenix Case, with 13 Community-Created Weapon Finishes.

      [MISC]
      - Teammate Colors:
      -- Added convar cl_color to allow players to set their preferred teammate color index.
      -- Renamed teammate colors convar to cl_teammate_colors_show and added option to display Color Letters over teammate colors in competitive ("cl_teammate_colors_show 2").
      -- Teammate preferred color can now be chosen when in a lobby and displays above player avatars.
      - Damage can no longer be done to teammates during a freeze period in any mode.
      - Fixed cs_baggage skybox texture.
      - Fixed cl_draw_only_deathnotices 1 and cl_teamid_overhead 0 not hiding the overhead player arrows.
      - Fixed player flair icons getting cropped on avatars in the lobby.

      [Aug and SG556]
      - Scope dot no longer fades too quickly during online play.
      - Scope dot is slightly more visible against bright backgrounds.
      - Scope dot is now tinted using the player's crosshair color settings.

      [MAPS]
      - Overpass
      -- Smoothed out movement on truck in Bombsite A
      -- Simplified cover in bombsite B
      -- Removed some trees in upper park
      -- Smoothed out ground in canal
      -- Removed small walls near playground entrance
      -- Tweaked cover in playground
      -- Small fence at birthday area no longer block bullets/grenades
      -- Simplified corridor to CT sniper position
      -- Improved player visibility
      -- Improved performance

      - Nuke
      -- Made wallbanging through large metal doors consistent
      -- Added back pretty lighting in bombsite B
      -- Made it possible to throw grenades through skylights in warehouse
      -- Fixed some graphical bugs

      [NETWORK]
      - Added support for threaded socket processing on clients and servers.
      - Significantly reduced the size of client connect packet to be below MTU.
      - Optimized split packet processing sequence.
      - Client address is no longer transmitted in official game events or saved in official GOTV demos.
      - Client P2P NAT requests are now always rejected when connected to a game server.