Forge - Patch 1.04

    • Forge - Patch 1.04



      Wie einige sicherlich schon bemerkt haben, kam von ein paar Tagen ein neuer Patch für Forge. Mit diesem Patch wurden einige schon lange geplanten und verlangten Features eingebaut, unter Anderem:
      • Server Browser (bei dem zumindest bei mir die falsche Spieleranzahl angezeigt wird)
      • Matchmaking
      • Fokuse
      • Steamintegration
      • Bots

      Außerdem wurden natürlich einige Bugs gefixt und Balanceanpassungen vorgenommen.

      vollständiger Changelog
      These patch notes are intended to highlight the most significant changes but may not cover every modification to the game as part of this update.

      Key New Features

      30 new ability focuses now available via unlocks. Select these via your Level Up customization screen for your character.
      Play bot matches to gain familiarity with the game and hone your skills in the new practice arena.
      Form groups with friends and queue for servers together.
      Join friends already playing from within Steam.
      Steam server browser support. Just open your Steam client, go to “View”, then “Servers”, and set your filters for Forge and any other criteria you have.

      General

      Fixed a bug where bound numpad number key binds didn’t save properly.
      Ability overrides replaced with new ability re-ordering system, fixing many binds issues.
      Users can now team chat from within the global chat window by starting with ‘\t ‘ ‘\team ‘.
      Removed old TTS easter-egg (was potentially being abused).
      Fix for ‘ghost’ players hanging around on servers (This should also fix the “Duplicate UID” issues some players get).
      ‘nooverlay’ file added so Mumble won’t try to use overlay functionality with Forge which could lead to game instability.

      UI

      New groups menu – can create a lobby, invite friends, choose game settings, chat and launch a game together.
      Ability Focus menu now allows selection of ability focuses unlocked by levels.
      New, updated tooltips which explain ability mechanics more clearly.
      Colorblind mode updated for the HUD and relics. Blue shade lightened.
      Player titles now stay with you over map changes.
      Nameplates now show more consistently based on the location of the player.
      Menu option ‘Community’ -> ‘Friends’ now shows your Steam friends.
      New map loading screens.

      Gameplay

      Fixed a visual bug with blocking + stunned.
      When becoming determined the player now plays the “Get Up” animation from a knockdown.
      Fixed a bug where knockbacks were not interrupting abilities.
      Improved the ability to hit people mid jump.
      If the tower is partly capped by team 1 and team 0 kills the last member of team 1, team 0 now wins.
      Improved the simulation on projectile hit VFX greatly.
      Removed the mana cost on abilities that get interrupted.
      Defined ‘Infront’ and ‘Behind’ as within 60 degrees from front dead center (for blocking and bonus damage from behind).
      New blocking system: No GCD, costs 10 resource per second + a cost per hit. Regen starts after 3 seconds of not blocking at 20 per second. Damage starts to leak through after blocking for moderate length of time.
      Some damage begins to leak through blocking at 75% of MaxResource.
      Fixed a bug where stuns sometimes did not cancel blocking.
      Improved hit reactions when jumping and getting knocked back.
      Damage multiplier no longer effects heals.
      Fixed a bug where VFX would play on shadow shifted pawns when it shouldn’t for Spiritual Burden, Molten Armor, Flame Burst, Vengeance and some AOE spells.
      Fixed a bug where the block animation would not play while pinned.
      Fixed a bug where getting Stunned while holding block caused the block animation to continue playing after the stun finished even though block had been released.
      Fixed a bug where changing teams while alive gave the death penalty to the wrong team.
      Can move upwards now in spectator mode using ‘jump’ bind.

      Assassin

      Fixed rare bug where Shadow Leap failing went onto CD, cost mana, and turned your pawn.
      Disorienting Strike now stuns only if used from stealth, otherwise it pins.
      Added a decay to the effect of Disorienting Strike – the disorientation will time out after 6 seconds.
      Removed the jump height debuff from Puncture.
      Shadow Leap no longer slows the enemy, nor breaks Stealth.

      Pathfinder

      Traps no longer hit allied team members if you die after placing them.
      Traps are now visible until they land.

      Pyromancer

      Fix to Curse of Flame being able to change target before damage tick.
      Fixed a bug where molten armor would be displayed on the Pyromancer even if the Pyromancer cancelled the cast.
      Firestrom VFX has been adjusted to better align with the ability effect.
      Fixed a small bug with inaccurate placement of the wall of Flame.

      Shaman

      Heal has been modified. It now heals 25, down from 30, and the base heal is now 100, up from 80.
      Cooldown removed from Seed of Healing.
      Spiritual Bond changed to Spiritual Drain: Drains target enemy of his resource and gives it to Shaman while the enemy remains in range and in line of sight.
      Blessed Aura changed to Blessed Beacon – now has a 1 sec cast time, 5 sec CD and heals all around the Shaman for 120 at a cost of 20.

      Warden

      Fixed Shield Storm not allowing vertical flight.
      Fixed a smoke cloud bug with Shield Storm that gave incorrect miss notifications.
      Toggle abilities (Protect Allies and Raise Morale) are now off the GCD and have 1 sec CDs.
      Shockwave VFX has been adjusted to better align with the ability effect.

      Quelle
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