Patch vom 28.01.2015

    • Patch vom 28.01.2015

      Das: Fixed a frequent crash during map loading while the game was minimized.

      und das:
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      3PIMfqh.png

      Changelog
      [GAMEPLAY]

      - Adjusted the radius at which incendiary and smoke grenades interact.



      [UI]

      - Loading screens will now display the icons for maps that have item collections associated with them

      - In Spectator Mode, Scoreboard and Server Graphic will now obey hud scale and position settings.

      - Fixed New Items alert showing incorrect number of items up when coming back to main menu from a match



      [MISC]

      - Added server convar tv_allow_camera_man_steamid that should be set on tournament servers to the full 64-bit numeric SteamID of production caster (e.g. 7650123456XXXX). Tournament production casters who launch the game with the "-interactivecaster" command line flag and join the in-game spectators will get all camera and voice recorded and broadcast on GOTV.

      - Upgraded runtime libraries to use the latest Steam SDK.

      - Fixed a frequent crash during map loading while the game was minimized.

      - Various weapon CPU optimizations.

      - Added flavor text to Chroma Case weapons.



      [MAPS]

      -Mirage

      --Fixed a bug where a boosted player in T spawn could peek into mid/CT sniper position.

      --Moved a prop to make peeking into palace easier, CT side.

      --Removed a strange boost in bombsite A.



      -Nuke

      --Fixed a bug where an incendiary grenade could explode on bombsite B ceiling beams and damage players in A site.



      -Overpass

      --Rerouted entrance into upper park from bombsite A.

      --Changed mid cover in bombsite A, corners can now be shot through with rifles.

      --Changed cover in T side of upper park.

      --Moved T spawns forward slightly.

      --Moved bombsite A plant zone up slightly.