Patch vom 04.02.2015

    • Patch vom 04.02.2015

      Cobblestone Changes, Bugfixes & Soundimprovements

      Changelog
      [MISC]

      - Reduced latency of voice audio.

      - Community servers now can show viewer counts when players are streaming their match.

      - Fixed regression in Deathmatch Bonus mission evaluation.

      - Fixed a Deathmatch exploit where players could maliciously cause the server to run out of entities.

      - Fixed buymenu's Accurate Range weapon stats being computed incorrectly.

      - Fixed AWP viewmodel rendering when zoomed.

      - Added flavor text to Arms Deal Case 1 and fixed typos in previous flavor text.

      - Positional sounds spatialize to within 15 inches of the player and no longer "spread" to stereo when nearby.



      [MAPS]

      - Major changes to Cobblestone

      -Bombsite A:

      --Made bombsite A courtyard smaller

      --Removed spiral stairs at back of bombsite A

      --Pushed forward side-balcony at bombsite A, making it easier to check corners before jumping down

      --Added a static door to entrance to connector from bombsite A

      --Shortened battlement in long A, making it easier to check

      --Raised wall around bombsite A slightly, to give some cover when out in the open

      --Added additional cover in bombsite A

      --Removed balcony at CT side of long A

      --Added an additional chest-height wall at A ramp

      --Removed large boulders in A site



      -Bombsite B:

      --Made bombsite B courtyard smaller

      --Rerouted T main entrance to bombsite B

      --Made it easier to throw grenades into B site from a safe position as T

      --Added some cover on T platform in bombsite B

      --Moved bombsite B more to the middle of the courtyard

      --Flattened ground at bombsite B

      --Removed back of B area

      --Hut at back of B can now be shot through

      --Added a static door to entrance to bombsite B from connector



      -Other:

      --Removed stairs and overpass route from dropdown room

      --Widened upper dropdown passage

      --Added a ramp to dropdown to make it easier to peek into lower

      --Players can now jump up via flowerbed in connector to get into dropdown room

      --Removed walls in T tunnels

      --Removed CT sniper room

      --Added a static door to CT side of water room

      --Tweaked layout of water room slightly

      --Removed double window room near T spawn

      --Moved T spawns forward a bit

      --Added a direct ladder to T sniper tower

      --Various optimizations

      --Increased player visibility

      --Fixed a bug where very few chickens were spawned