Patch vom 12.02.2014

    • Patch vom 12.02.2014

      - convars für Teamlogos bei Turnieren
      - weitere de_cbble Anpassungen
      - verbesserter Gamepad Support Kappa
      - convar für Playerpenetration wenn FF aus ist

      Changelog
      [GAMEPLAY]

      - Smoke screen overlay fades faster now when exiting smokes quickly.

      - Adjusted boundaries of smoke screen overlay slightly.



      [TOURNAMENT SUPPORT]

      - Added server setting sv_reliableavatardata: when enabled player avatars are reliably exchanged between all players and casters on the game server, reliably delivered to GOTV spectators, and recorded in demo files.

      - Added the ability to specify team logos just like we specify team names or flags (via convars mp_teamlogo_1 and mp_teamlogo_2 using team's shorthand image name).

      -- Team logos now show in the spectator scoreboard, the win panel and the player scoreboard.

      - Added a new win panel string that shows the team name if they win the round.



      [MISC]

      - Added ff_damage_bullet_penetration convar to control how much penetration power and damage is scaled when hitting a friendly when FF is off.

      - Fixed pistol muzzle flash so it no longer stretches to the map origin at low framerates.

      - Fixed fog clearcolor calculation that caused free-cam spectators to see bright colors behind level geometry.

      - Speculative fix for spectating audio bug.

      - Added player flashbang visual indicators with a progress bar that shows over players heads when you are watching via GOTV.

      - Updated the first person flash effect when spectating someone via GOTV.

      - Fixed bug which stopped CS:GO from working on OSX Snow Leopard.

      - Added flavor text to the Bravo Collection weapons.

      - Added 5 new Music Kit Offers.

      - Added 12 new Sticker Offers.

      - Fixed gamepads being reset and deactivated on map load.

      - Added support for hot-plugging of gamepads rather than requiring that they be connected prior to game launch.





      [MAPS]

      -Cobblestone

      --Removed various boosts

      --Further optimizations

      --Tweaked layout of underpass room

      --Moved door from CT side to T side of underpass

      --Made cubby at entrance to Bombsite A smaller

      --Widened arch at end of long A

      --Set correct surface types on textures

      --Brightened haystacks at entrance to Long A

      --Updated collision on broken wall in bombsite A and B