Patch vom 05.03.2015

    • Patch vom 05.03.2015

      Changelog
      [UI]
      - Added round result history visuals to the scoreboard for Competitive games.
      - Spectators/casters can now use SHIFT when drawing on the map overview which will show the approximate time it takes to travel that (2D) distance.
      - Drawing on the overview map can now be done in two colors using left and right mouse buttons.
      - Lines drawn on the overview map are now smoothed.
      - The map overview drawing is now a bit cheaper to render.
      - Added a WIP "Grid" option to allow drawing to snap to a standard grid (that can be accessed for spectators if "mapoverview_allow_grid_usage" is 1).

      [TOURNAMENT]
      - Added server event logging for match start which also includes the team names playing as CT and T.
      - Added server event logging details for kills that occur with penetration, domination, and revenge modifiers similar to how the headshot modifier was logged previously.

      [MISC]
      - Fixed the round stats sometimes reporting that the round ended by time running out when the bomb was defused.
      - Fixed a very rare case when Ts could kill a defusing CT, win the round, and a dead CT could still score a bomb defusal and earn defuse money bonus after the round was already over.
      - Added flavor text to Operation Phoenix collection weapons.