Heute ist ein neuer Smitepatch herausgekommen. Es gibt nun einen Ultimate God Pack, der alle vorhandenen und kommenden Götter beinhaltet. Es kann ingame für 23,99€ erworben werden.Außerdem wurde Poseidon eingeführt.
Ultimate God Pack
New God: Poseidon
New Skins:
Match-Making
Domination Changes
The following modifications have been made to
the Domination game mode. Many of these changes were made based on
Community suggestion:
General:
Spectator Changes
Jungle Camps:
Abilities and Consumables:
Items:
General Balance Changes:
Gods (Other changes):
- The Ultimate God Pack has been adjusted so that
it now includes all gods in the game, including any future released
gods. Those that purchased the Ultimate God Pack previously will receive
new gods automatically (there is no need to upgrade). The Ultimate God
Pack remains at a special beta price until the game is officially
released. - When the Ultimate God Pack is purchased,
players will now receive a FAVOR refund for any gods purchased prior to
buying the Ultimate God Pack. Those that have already purchased the
Ultimate God Pack will receive their favor refund upon first login after
the patch goes live.
New God: Poseidon
- Changing
Tides (Passive): Poseidon’s movement speed increases and his abilities
do additional damage as his Tide level increases. Successful basic
attack hits increase his Tide, and using abilities decreases it.
- Tidal
Surge: Poseidon summons forth a wave that travels in a line, dealing
damage and pushing back all enemies in his patch. Damage:
80/120/160/200/240 (+70% of your magical power). Cost 70/80/90/100/110.
Cooldown 12s. Tidal Meter: -35% Tide.
- Trident:
Poseidon activates his Trident, granting move speed and making his
basic attacks fire 2 additional shots in a spread for 6s. The shots deal
magical damage plus 20% of Poseidon’s Magical Power. All shots increase
Poseidon’s Tide on successful hit. Base Damage per Hit: 30/4050/60/70.
Movement Speed: 15/20/25/30/35%. Lifetime: 6s. Tidal Meter: -35% Tide.
Cost 65/70/75/80/85. Cooldown: 20/18/16/14/12s.
- Whirlpool:
Poseidon summons a whirlpool at his ground target location that
cripples targets, preventing movement abilities, and pulls targets
toward the center dealing magical damage every .5s for 3s. Reduces
Poseidon’s Tide by 30% when cast. Damage: 10/15/20/25/30 (+10% of your
magical power). Tidal Meter: -30% Tide. Cost: 80/90/100/110/120.
Cooldown: 15/14/13/12/11s.
- Release the
Kraken: Poseidon releases the Kraken, damaging and slowing targets in
its radius. Enemies in the center of the effect when it spawns take
additional damage and are stunned and bounced into the air. Damage:
120/150/180/210/240 (+30% of your magical power). Damage (center):
180/220/260/300/340 (+60% of your magical power). Slow: 30%. Stun
(Center): 1/1.25/1.5/1.75/2s. Tidal Meter: -50% Tide. Cost:
100/110/120/130/140. Cooldown: 90s.
New Skins:
- Vamana Lil ‘Mana
- Poseidon Earthshaker
Match-Making
- A new option has been added that
allows players to choose to only receive matches for their preferred
region. This may lead to longer wait times and/or less evenly matched
games. Note that feature will work only for the Casual Arena,
Conquest, Domination and MOTD queues at time (support for
additional queues should be added soon). - The timers
have been removed from the queues on the Casual menu, and a new
algorithm has been implemented. Note that we may revert back to the
timed queues if experiment is unsuccessful. - The Novice Conquest Queue has been removed and re-merged with the regular Conquest Queue.
Domination Changes
The following modifications have been made to
the Domination game mode. Many of these changes were made based on
Community suggestion:
- If minions make it to their
goal and are removed from the map, they will heal 3% of the maximum
health of any friendly Sand Guardian in their lane. - Sand
Guardians take only half damage if they do not have a current target to
prevents player AOE chipping. Minions count as a target. - The respawn time of Sand Guardians is accelerated for each friendly standing in the radius.
- The
Point Capture radius has been increased to cover the entire water area
around the capture point. If you are on the water or inside it, you will
be on the point.
General:
- Players in teams of up to 3 players may
now join the “Practice Arena” on the Practice tab of the PLAY menu. You
will be pitted against 3 bot enemies in Arena format gamemode. If
you join solo or in a party of two, the rest of your side will be filled
with friendly bots to compete on your side. - The
GUIDES menu has been significantly upgraded.The Guides area now includes
a “Character Builder” that allows users to configure different Item and
Ability builds on a god and then view the stats for that god for that
build. The current Character Builder is an early rendition and further
improvements are expected in future patches (including the
re-introduction of the Video Guides and Website Guides, which have been
temporarily removed).. - Changes have been made to the
target indicator when in Instant Casting mode. The bar now shows “tick
marks” at different lengths, making it easier for you to learn at what
distance certain abilities on gods will fire. - On Challenge Match creation, there is now a “Random Pick” option under “God Picking Method.”
- Minor visual adjustments have been made to the Item tooltips.
- Several bugs with deserter status have been fixed.
- Made
a variety of sound priority changes, which should better ensure that
the more important audio cues play during busy gameplay. - Dead minions now sink into the ground when their bodies clean up.
- Wards now have better visual indicators of friendly versus enemy.
- The Tutorial has had an artistic makeover to better fit with the art style in the new Conquest map.
- When lane minions die, they will play a variety of different kinds of deaths depending on the god ability that killed them.
- The trees in the Conquest map have undergone visual adjustments.
- Fixed a bug in which users would not be able to use the Free Rotating Gods in some instances.
- You can now view the profile/stats of persons that have requested to be your Friend on the FRIENDS tab under the SOCIAL menu.
- Stealthed players should no longer be revealed outside of the base interior.
Spectator Changes
- Added a Spectator Options tab in the settings menu including the following:
- Ability
to rename the Red Team and Blue Team. There is now an overlay with the
team names beneath the in-game scoreboard and team messages will use the
customized team names. - Ability to toggle visibility for numbers representing gold, damage, healing, XP, and critical hits.
- You can toggle a team-colored outline around gods to better see team membership.
- Ability to remap spectator keybindings.
- Ability
- Fixed
an issue where players on the red team were having their nameplates
invisible when they were not in line-of-sight to the spectator. - When Loki is stealthed and on the red team, his character mesh is now visible to the spectator.
- In-game clock on the scoreboard now is synchronized with the playback clock.
- Fixed an issue where the game could crash when spectating Neith.
- Clicking
the end-match time on the playback bar will hide the time. This is
useful for spectators who want to keep the end-match time unspoiled.
Jungle Camps:
- Gold Fury
- Starting health has been reduced from 3500 to 3000.
- Additional health per minute has been increased from 230 to 240.
Abilities and Consumables:
- New Ability - Motivate
- Using
ability grants 30 physical and magical protections and doubles the
health of allied minions in the radius for 10 seconds. Cooldown - 90s.
- Using
- Aegis Amulet
- The cooldown on ability has been increased from 150s to 180s.
- Purification Beads
- This ability now removes roots as well. It also removes the new Cripple status.
- The cooldown on ability has been increased from 150s to 180s.
- Sprint
- The cooldown on ability has been increased from 150s to 180s.
- Hand of the Gods
- Now kills any Jungle Monster (including Fire Giant and Gold Fury) when they are below 10% health.
- Wards
- Price has been increased from 50g to 75g.
- Wards can now detect players and enemy wards at the same radius.
- The maximum number of wards that you can carry has been reduced from 5 to 3.
- Wards now only detect things that are in line of sight of the ward.
Items:
- Death’s Toll
- Physical power has been increased from 10 to 15.
- Fatalis
- The passive now makes it so that you no longer move slower when you are moving backwards.
- Hide of the Nemean Lion
- The price of item has been increased from 1950g to 2250g.
- Mark of the Vanguard
- Health has been reduced from 155 to 100.
- Vampiric Shroud
- Magical power has been increased from 10 to 20.
General Balance Changes:
- Base and per level attack speeds have been reduced for all tanks.
- Gold spooling has been reduced from 3 gold per second to 2 gold per second.
- For each enemy tower destroyed, players get a +5% gold bonus stacking up to 30%.
- After
a player engages the Minotaur, if the Minotaur resets he will gain 15%
of his maximum health. The Minotaur can no longer be kited outside the
temple.
Gods (Other changes):
- Anhur
- Attack speed increased slightly.
- Cripple
- Passive name has been changed to Enfeeble.
- Ares
- Shackles
- Movement abilities are no longer usable when players are shackled.
- Shackles
- Artemis
- Transgressors Fate
- Movement abilities are no longer usable when players are stuck in her traps.
- Transgressors Fate
- Cupid
- Attack speed increased slightly.
- Fields of Love
- Movement abilities are no longer usable when players are in his fields.
- Hades
- Pillar of Agony
- The
strength of the pull from his ultimate has been adjusted to be stronger
initially to reduce the frequency of players being able to walk out of
it.
- The
- Pillar of Agony
- Hercules
- Driving Strike
- The base damage of ability has been increased from 80/130/180/230/280 to 85/155/225/295/365.
- The physical power contribution of ability has been increased from 60% to 90%.
- Driving Strike
- Odin
- Ring of Spears
- Odin is immune to all crowd control while inside his ring.
- Ring of Spears