Release Notes for 6/9/2016

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    • Release Notes for 6/9/2016

      CS:GO schrieb:

      – Replaced the penalty for the suicide or disconnection of a player. Instead of the elimination of round-end income, a living enemy player now receives compensation equal to the missed kill reward opportunity.
      – On Valve official servers, the current map will be excluded from the vote options at the end of a match.
      – Modified behavior of mp_endmatch_votenextmap_keepcurrent (default 1). When set to 0, the current map will be excluded from the end of match map vote panel.
      – Full player hitboxes are now used by “cl_weapon_debug_show_accuracy 2” so that the circle appears closer to the target in 3D space.
      – Fixed coin journal not being accessible from inventory UI.

      – Made it so “Fullscreen” sets an exclusive fullscreen mode and “Windowed Fullscreen” sets a non-exclusive fullscreen mode. Exclusive fullscreen mode allows for potentially higher performance while making switching back to the desktop slower.

      – Added the concommand spec_player_by_accountid that switches observer target to the player with SteamID64 passed as argument.
      – Added the convar spec_lock_to_accountid which, when set, will lock the observer target to the specified SteamID64 player. The lock can be set regardless of whether or not the player is currently connected.


      -Added stairs up to B site platform, giving CTs additional options for defending the site
      -Updated trees with more accurate collision model
      -Fixed rendering error on wall hole model used near bombsite A
      -Fixed various bugs (Thanks contributors!)
      -Improved visibility from underpass to A site

      -Fixed pixelwalk in CT spawn
      -Fixed some small seethrough gaps in bombsite A
      -Fixed small seethrough gap from Short to Mid
      -Fixed grenadecollision on van in bombsite B
      -Van now plays proper surface sounds when walking on it
      -Stairs in palace and B apartments will now play correct surface sounds
      -Fixed potential rendering error on wall hole model used in CT sniper position
      -Fixed various bugs (Thanks contributors!)

      -Minor bug fixes

      -Added ladder to bombsite B target
      -Top of bombsite B target now opaque
      -Added short crate stack to CT outside
      – Misc clip fixes

      Collision model update:
      -Added more accurate collision model for bombsite models used in Mirage, Inferno, Cache.
      -Added more accurate collision model for barrels used in Overpass B site.