Guild Wars 2 Updates schrieb:Last Post: Jun 20, 2017 15:52
06/20/2017 – June 20th Release Notes
Fixed a bug in which player pets, clones, and minions would scale their stats based on the fractal scale.
The staff has always been a solid option for support builds, but it has fallen off as elementalists are relying heavily on Obsidian Flesh and other focus skills for self-survivability. In this update, we have looked at a few of the weaker staff skills to try to make the kit more rewarding for players who choose the squishier option.
Ice Spike: The cooldown of this skill has been increased from 4 seconds to 6 seconds and now causes a blast finisher when the spike lands.
The staff has numerous combo fields but has limited ability to utilize them. Adding a blast finisher to Ice Spike gives another opportunity for staff players to set up their own combos. We have slightly increased the cooldown to compensate for the strength of a blast finisher.
Geyser: The heal scaling of this skill has been increased by 60% in PvP only.
Geyser is a solid healing skill but is weakened by the requirement of standing in an area for a period of time, allowing players to take a lot of damage in return. We have increased the heal scaling to make Geyser more rewarding to players who can maximize the risk.
Gust: The reliability of the Gust projectile has been improved.
Gust did not reliably hit targets, especially when they were moving. We've made adjustments to the way Gust works to increase the chance it will hit your target.
Static Field: The radius of this ability has been decreased from 240 to 180.
We increased the radius of this skill when we rolled Blasting Staff into baseline for all staff skills. This had an unintended effect of making it easier to move around within the static field and avoid the stun while also avoiding enemy attacks. We are redu...
Game Update Notes - June 20, 2017